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Smite gameplay
Smite gameplay












smite gameplay

During a fast-paced match, putting everything on autopilot is awesome. These matches can be a little more chaotic than your standard fare, but they're humorous and a genuinely good time.Īnother clever spin on the usual MOBA mechanic of buying items at stores every match is that Smite's character builder lets you pre-select items and abilities to auto-buy and auto-level as you play. South, in which one team can only be Norse gods and the other can only be Egyptian and Greek, and the next might be a Battle of the Beards.

smite gameplay

Or, for a change of pace, Smite’s thrilling Arena map pits two teams against one another in a glorious deathmatch in a gladiatorial ring for a more straightforward test of combat skill.The most diverse and interesting games, though, are the silly Matches of the Day (MOTD). Yet the twist of having battles against boss-like Phoenixes and Guardians in the place of destroying a defenseless Nexus or Ancient gives it some unique flavor. Each of its five-on-five, three-on-three, and all-random all-middle maps feature MOBA staples, including towers to destroy and a jungle with neutral monsters that provide passive buffs when slain. In other ways, Smite is more traditional. While last-hitting is a test of skill in other MOBAs, not having to worry about it in Smite encourages more team fights against Gods rather than constant item farming. Minions in Smite defend their Gods with hard-hitting attacks, but what I like about them is how when they're killed, everyone in the area earns experience and gold – not just the person who scored the last hit. I loved this element because it encouraged me to leave my lane more often to pick up kills, which led to a more dynamic and changing flow of action.

smite gameplay

Without the overhead view of the map, it's challenging to keep tabs on enemies and easier to sneak up on unsuspecting players. Smite’s third-person perspective also drastically alters one of the main tenets of MOBAs: map awareness. Combat is complex in a different way than in other MOBAs – your position and the direction you’re looking feels important when playing as a melee character, and every ranged ability in Smite is an aimed skill shot. Using W, A, S, and D to move feels natural, and it’s engaging to get up close and personal in an enemy’s face. Smite often ends up feeling more like a third-person action RPG than a MOBA, and that’s an intriguing change.














Smite gameplay